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Chapter 17: Mapping Textures

../ch17/17fig05d.gif
Figure 17.5d

A soft drink can built by texture mapping soft-drink-can images to parts of a cylinder. Images include the top, the bottom, and the sides.

17fig05d.wrl
Click on the image to view the VRML scene.

#VRML V2.0 utf8
# The VRML 2.0 Sourcebook
# Copyright (c) 1997
# Andrea L. Ames, David R. Nadeau, and John L. Moreland
Group {
    children [
    # Can top
        Shape {
            appearance Appearance {
                material Material { }
                texture ImageTexture {
                    url "cantop.jpg"
                }
            }
            geometry Cylinder {
                bottom FALSE
                side FALSE
                height 2.7
            }
        }
    # Can bottom
        Shape {
            appearance Appearance {
                material Material { }
                texture ImageTexture {
                    url "canbot.jpg"
                }
            }
            geometry Cylinder {
                top FALSE
                side FALSE
                height 2.7
            }
        }
    # Can side
        Shape {
            appearance Appearance {
                material Material { }
                texture ImageTexture {
                    url "canlabel.jpg"
                }
            }
            geometry Cylinder {
                top FALSE
                bottom FALSE
                height 2.7
            }
        }
    ]
}